Friday, February 4, 2011

Kinect hackers control operation

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A collection of Kinect hacks, including air guitar, animated puppets and a virtual piano

Christopher Baker spent Boxing Day as a VJ – video jockey – for a warehouse party in Liverpool. Among the items being used was a Microsoft Kinect controller, normally used to play Xbox 360 games such as Kinectimals or Kinect Sports. But Baker wasn't playing games: the system was rigged up to a computer running software to interpret the movement data being gathered by the system. The software Baker had written monitored how the clubbers were moving and used that to affect the sound, creating a feedback loop between dancers and sound. "It was popular with the clubbers because they could interact directly with the sound and were immersed in the experience," he says.

Baker, who works at Apposing, a mobile app development company based in Liverpool, is one among hundreds of people who have embraced the Kinect not for its potential in gaming (though that is substantial), but because, unusually for an Xbox accessory, its outputs can be put to different – and in some cases revolutionary – uses. In fact, the Kinect may turn out to be the device that ushers in an age of smart machines that can be rigged together and react to humans in useful ways.

Even on its own, the Kinect is an impressive piece of technology. As Microsoft's tagline goes: "You are the controller." It uses an infrared sensor with cameras to sense the movements of players in front of it. Stand in front of a Kinect linked to an Xbox 360, wave your hand and a hand icon on the screen moves too. Start playing a game and it will know if you've jumped for a spike shot in beach volleyball, hit a topspin or slice shot in table tennis or thrown a jab in boxing. No wires, nothing – the machine knows. It's an experience that is at first strange and then exhilarating.

This has made the £130 Kinect an incredible success story. It has sold 8 million units worldwide since its release in November, making it the fastest-selling consumer electronics item ever, faster than the iPad (the previous record-holder) and its predecessor, the DVD player. There's also plenty of potential for the number to grow: 50 million Xbox 360s have been sold worldwide and the Kinect will work on every one of them. Microsoft's ambitions go beyond even that: it seems that some future PC games will be controllable by it. And there are around a billion PCs on the planet.

For Microsoft, best known for its Windows and Office products, which generate billions of dollars of profit every year, the success of Kinect will be a welcome relief. Its entertainment & devices division (E&D), which makes the Xbox, had to take a $1bn write-off to manufacturing failures of the Xbox 360 and has barely bumped along in profit while sales of the console trailed Nintendo's cheaper, simpler Wii for years. But Kinect's appearance has come as E&D's profitability has solidified, even if, at $382m in the most recent quarter, it is only a 10th of that from Windows or Office. It could, in fact, turn it into a new leg of profits for Microsoft.

The Kinect solves a problem that has troubled computing experts for years: how to give machines useful vision. Ron Forbes of Microsoft's interactive entertainment business says it needed a different approach: "We knew early on [in the Kinect's development] that we had to invent a new way of approaching this problem, one that works like the human brain does." The infrared projector and sensor incorporated into the front of the device turn the world into shades of black (far away) and white (close), which it scans at 30 frames per second and analyses to find the moving parts of the image, by comparing differences between frames. These data are fed into a system tuned to recognise parts of the human body, guessing what moving part is a hand or foot or leg and estimating the movements of each.

The data are then fitted around a schema of a 20-joint skeleton (hands, wrists, elbows, shoulders, feet, ankles, knees, hips, plus two points in the lower back, and the neck and head), allowing you and a partner to be tracked in 3D, across a range of 1 to 3.5 metres, and an angle of 57 degrees horizontally and 43 degrees vertically. The Kinect also has a microphone array so it can react to voice commands.

Games designers have built sports, fitness and dance games where gestures decide what happens, but it's the "hacks", not the games, that have people like Baker so excited. The open-source software developed to interpret Kinect output – to a standard USB plug – has already been used for dozens of projects: a team at a US university has created a miniature helicopter that flies itself and avoids obstacles; another has made a "virtual piano" on the floor (you play it with your feet); the multiplayer role-playing game World of Warcraft can now be played simply by using gestures, thanks to the University of Southern California's Institute for Creative Technologies, which has written a special software "toolkit". The institute has bigger plans for the future: medical games to help people regain the use of their limbs after a stroke, indoor exercise games and so on.

Even more impressive is the work done by a team at the Massachusetts Institute of Technology (MIT), which amplified the hand detection to recognise hands and fingers and then linked it to a program for scrolling pictures, giving something of the feeling of Minority Report, the film in which Tom Cruise waved computer files and videos around in his search for crime suspects. Watching the MIT video is eerie if you have seen the film – it's as though the future is unfolding before your eyes.

Yet at first Microsoft seemed unwilling to let people dig under the surface of its software. At the launch on 4 November, it told the news site CNet: "Microsoft does not condone the modification of its products… with Kinect, Microsoft built in numerous hardware and software safeguards designed to reduce the chances of product tampering. Microsoft will continue to make advances in these types of safeguards and work closely with law enforcement and product safety groups to keep Kinect tamper-resistant."

That didn't prevent two developers and a Google engineer putting up a $4,000 bounty for anyone who could write software that would work independently of the Xbox and so let it be used for more than just games. As they pointed out, people had done much the same with Nintendo's Wii, which uses the widely available Bluetooth communications standard, to create some interesting hacks.

Within a fortnight, Alex Kipman, the Xbox's "director of incubation", was insisting the Kinect was open by design and that Microsoft was excited about the idea of people designing new applications for it; the company seems to have initially misunderstood what sort of hacking was going on and thought that people were opening up the innards of the machine to get at its proprietary (and highly valuable) chips and software, rather than simply playing around with its output.

At that, the floodgates opened. By 14 December, there were "official" open-source drivers – the essential software that lets a computer understand what the stream of incoming data refers to – and the list of hacks is growing almost by the hour.

Baker, who has a longstanding interest in graphic design and motion graphics, is thrilled at its potential: "What would have once taken weeks of careful editing can now be generated live with software that costs the user little more than some of their own time and its patient application."

And the future? The sky's the limit, Baker suggests. "Gestural interface will change the way we use information devices for the young, old and disabled and allow interactivity to take place in locations where it would once have been impossible."

There remain plenty of new areas that the Kinect could be used in. Microsoft is still keeping its voice detection system under wraps – this seems to be done inside the Xbox 360 – which has dismayed hackers who want to get closer to it.

The most encouraging thing about the Kinect for the wider use of computing is that it is not the result of a surge in computer processing power. The Xbox 360 first appeared in late 2005 and that's "veteran" by today's computing standards. Microsoft says the processing required for Kinect takes less than 10% of the Xbox's computing power. This means that running the Kinect takes comparatively little computing power by modern standards, so its technology could be incorporated into machines of the future, which would be able to recognise us (and identify us by the distances between our joints), watch us moving around and react appropriately.

Imagine an old people's home where Kinects could spot someone falling over or someone who hadn't moved for a long time. Or perhaps a door-opening system that would react to your gestures to open it: as it recognises an individual's unique 20-joint shape, only the right person making the right gesture gets in.

The possibilities are endless. And for Microsoft, it's all profit.

The title of "fastest-selling gadget" is not easily won. Before the Kinect deservedly took the crown at the end of 2010, with 8 million sold in around 50 days, the previous holder was Apple's iPad. It went on sale last April and sold 3m units in its first 80 days, and 7.4m by the end of September, the last announced results from Apple.

But 2010 was unusual in seeing the title change not once but twice; before that it had been a long time between crownings.

In fact the previous record-holder for the title was the DVD player, which sold 350,000 units in its first year, 1996. That means twice as many Kinects were sold each week as DVDs were in an entire year.

It is difficult, however, to be absolutely certain about these technological milestones; the Guinness Book of World Records doesn't officially track sales figures, and some companies simply don't release their numbers.

And expectations for what will be the best-sellers are often dashed. In October 2007, Comet forecast that high-definition DVDs would be best-sellers. Five months later the range was discontinued – having lost out to Blu-ray.


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On the road: Mazda 5 2.0 Sport

Mazda 5 2.0 sport ' Not what It says on the tin – ie, make people.» Photos: Simon Stuart-Miller

I will be honest with you, I was not quite sure what a Mazda 5 Sport is. I was enthusiastic about the "Sport" part – perhaps it would be one of the Japanese Max Power predator like an Evo or a Impreza with a massive exhaust, spoilers, full body kit, and I would do donuts around Homebase car park pumping out some wikkid dubstep.

Oh, is it a people carrier. There are no bloody good, I did not have any people to carry out, not even my girlfriend, who has gone to flip Thailand to get away from the wretched English boyfriend. It is mean, weather.

Hah, no problem, I can borrow some people. So do I. I borrow Dan (15), Kate 'n' Alice (12), Oliver (8), Miles (6) and Lucy (4). No idea who they are – street urchins, I believe. They are very happy to provide feedback in exchange for a half an hour or so out of the cold. Kate will even take notes. Really? I had assumed they were all illiterate. Perhaps I underestimated my passengers.

First impression is good. To enjoy the quality of the bass on the stereo. Kate likes his heated front seats. Alice says, it is much better than her family car, because it doesn't stink as much. She has a family? And a car? I have underestimated them. I am not sure, Lucy ever in a car, though – she seems overwhelmed and bewildered by the entire experience and say a bit of interest. Miles like sliding doors.

We take the Mazda 5 on a punishing test drive around north London. And as the journey goes, comments are less positive. There is not enough room in the pop up-center seat for the second row. It feels cramped everywhere, especially the very back. It can go any faster, Oliver wants to know. Well, not really. Sport part refers only to the fact that it has darker rear Windows than the standard model, slightly larger wheels and black leather seat trim with red piping system. It has nothing to do with performance. You would be bonkers to spend almost three grand more for few extras and black leather, which seems incongruous in What is clearly a school-Run a railway wagon. A sheep in Wolf's clothing.

To be fair, it is not bad to drive for a people carrier. Crisp, quality assured themselves, which means a hard drive shock and kids bit Bounce around a bit in the back. And it does what is says on the tin – ie, carry people, seven of them, provided they are not very large, and they do not need anything more than a packed lunch with them, You can change it around to make four people with a little more space, or two with much more. Then, adaptable and practical, but unlovable. And from my passengers? They settle on a generous seven out of 10 score.

OK, get out now, go home, if you have one. What do you think, I am your uncle? Not be crazy – scram.

Mazda 5 2.0 sport detail

Price £ 20,195
top speed 120 mph
Acceleration 0-60 mph in 11 seconds
Average consumption 40.9 mpg
CO2 emissions 150 g/km
Eco rating 6/10
bound to School
in a word Grey


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Thursday, February 3, 2011

SXSW Announces guardian Hacks

Today we announce Guardian Hacks SXSW, which will kick with a two-day hack event at the guardian of the base in London on Saturday 12 and Sunday 13 February. We invite 100 developers from all over the UK and Europe to join us and build a collaborative Toolbox of hacks to help explore SXSW.


Music Hack Day's newspaper. Photo by thomasbonte on Flickr. Some rights reserved

How do you create a space for innovation? News organisations recognise that should be a priority, but it is near impossible to make time for something amorphous and elusive as innovation in pressurised, hard-pumping environment of a company, which is almost by definition, are living in the here and now. Time to play, to explore and experiment is a rare luxury.

It is also absolutely crucial if these organisations require any chance to plot a course informed through an unpredictable and risky landscape. Extending the analogy further, is it a try to imagine the course we wish to pursue-exploring ideas and opportunities that will allow that to happen. The future is not predetermined.

With that in mind will guardian Hacks SXSW project gives us a window of time and the opportunity for experimentation and play. Our hackers will help define the challenges, they want to solve, but these are some starting points:

• What would a collaborative publishing platform appearance?
• Is there a visual way to navigate related content?
• What is the best way to aggregate video and audio? Is a video kind of Wordle possible?
• What is the best way to aggregate and curate the best coverage of the event from across the Internet?
• How can the tone and mood of an article represented visually?
• How can comments and backchannels for discussion be represented visually?
• You can press the new nostalgia for Print? Can you hack printed? How can the personalised, location-aware and breaking-news Web be represented in Print, and how can it be combined with the best items in long form, exquisite tangible printed newspapers?

Developers, designers and journalists, to join us in February will have their own separate ideas about how online editorial could be deconstructed, redesigned and rebuilt. This is where the fun begins.


Hacking with cardboard by last years Science Hack Day. Or you could even hack with the Internet! Photo by adactio on Flickr. Some rights reserved

This is not about creating hacks to the custodian; We could have held an internal hack, if we had wanted to do. But we've invited developers from all over the United Kingdom and some of the best news organisations in Europe to come and work together on these ideas, and the results are for any and all to use and enjoy.

Before you reach for the parameter ' filter out SXSW '-is this not an obsession with SXSW. The intensity of the Conference, delegates and subject-as well as the unusual mixture of art, culture, tech and lite-business-safe make for fruitful playing fields. But what we really want to leave Austin with a Starter Kit for some tools that work for certain types of coverage, perhaps some seeds of ideas will inform how to cover major events in different ways and a better understanding of what is possible and practical when developers and journalists work together.

If you want to join us, sign up here.

Hack event is sponsored by Google, which means that we can offer the award-winning dev flights, hotel and a platinum pass for the entire SXSW festival from 11 to 20 March.


Science Hack night. Photo by WordRidden on Flickr. Some rights reserved


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Wednesday, February 2, 2011

Rupert Murdoch iPad digital newspaper raises many questions

Apple iPadApple iPads and iPhones will transform how we get our news in the future – but on the other hand ... Photo: Tim Ireland/PA

Welcome to the land of media surprise where no tablet is set in stone., on the one hand is because Rupert Murdoch, spending several million launch daily — its new digital newspaper iPad users — standing side by side with the legendary Steve Jobs, the real big Apple. On the other hand, can he not: Steve, the world now knows, is off sick again.

On the one hand, Apple sold more than 17 m iPads last year, and analysts sales forecasts 44.6 m in 2011. On the other hand see the hope that this will prove to be a launch pad for newspaper fortunes suffered in the WAN side. The latest research from knowledge networks shows that a mere 13% of iPad users will probably download an app for a tray or paper they already pay for — and out of a current average of 24 apps per user, only six involves payment.

On the one hand, screen size shrinking along with expectations (the latest guardian and the Daily Mail apps iPhone connections cost £ 3.99 p a year and £ 8.99 p respectively create a tiny paywall around digital news services free of charge on the Internet). On the other hand, is tearing Benedict Evans at the revered Enders analysis, his hair. "To be worth, has a paywall to earn more than you lose in ad revenue from a lower audience — so why guardian is charging less than £ 4?" And on the other hand other hand Enders will sometimes the wrong.

On the one hand, on a daily basis will cost subscribers 99 cents a day (not so far from a Print newspaper price) and the independent's "in" app aims to 20 p a time, exactly the same as in Print. On the other hand (see the guardian, Telegraph, Mail and many more) mail to news sites will be free, and apps not to amount more than 1% of the price of the print coverage.

On the one hand, James Murdoch believe Print subscribers, who migrate to web/pad subscriptions leave their old Print-reading loyalty behind, which may be one reason why (post-paywall) times circulation was down 14% year on year in December. On the other hand, two quality papers with free ferieønsker news sites – Telegraph and guardian – was also down 10.2 and 11,8% (and perhaps private places some of this loss to the iPhone app Seepage).

On the one hand, we all know then what we are doing, and where we are. On the other hand, search me! I have not a clue.


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Tuesday, February 1, 2011

What effect have networks had on celebrity?

colin firthColin Firth arrives with his wife, Livia Giuggioli to Golden Globe Awards last week. Photo: Matt Sayles/AP

It is the season for Hollywood to celebrate itself in a sycophantic flourish Statuettes, tiaras and tear-stained banalities. After the Golden Globes comes this week's Oscar nominations and shall increase the underemployed up ballgowns and DJs their designer friends to get on the front pages of the celebrity spotting in Greece periodicals. But it will not only be papers and magazines check nominations announcement; across much of the Internet, a wealth of celebrity-obsessed blogs, forums and Web sites will also predicting and predicating, perpetuating our bizarre cultural obsession with all kinds of gossip.

As the editor of heat magazine's website, Samuel Pinney, tell me, have gossip always existed. "It used to be about her at number 42, instead of the latest x factor drop-out."

Web pumps out gallons of weirdness on both the x factor, dropout, and her at number 42 speed of a Google search, so it is not surprising our hunger for useless gossip has actually taken advantage of by a sea of online services, will get our attention. But beyond this proliferation of gossip sites the web has transformed our relationship with celebrity. Although the Star system is still crucial in the design, which is the subject of magazines, have destabilised relations between web media and audience. "It has transferred power over who decides if a person is a celebrity out of the hands of a few Select" Pinney says.

Media appliance, same Ascent of special personalities to public recognition were highly structured even 15 years ago, according to sociologist P David Marshall, author of Celebrity culture Reader. A person "people" drip tray-fed designed then carefully nuggets of information to a Roster of approved outlets. Secure, scandals happened and tongues wagged, but now, thanks to the long camera lenses and a free access publication platform, reaches around the world, digital technologies have upset the balance in a highly strung industry.

It is because the web working outside their organization's consent. The audience is free, armed with a smartphone and a wi-fi connection. This makes us potentially more dangerous to celebrity than ever before. Then was the worst, George Clooney may have met a buses of foreign armed with star maps they got from a hawker in Sunset Boulevard standing outside his guarded fortress in Beverly Hills. Fans can now zoom in on Clooneys backyard on Google Maps or report his latest location at justspotted.com. And in addition to the personal integrity of the questions, we have also got more control over their career: then, the duration of their fame was determined by a story arc produced by a studio Executive; now have a second by second studios litmus test for a celebrity worth.

But not only has web transformed how we interact with our idols, we the public has also FRELIMOs the power to create celebrities from the traditional star-makers. We can now act outside the system, promote us using similar techniques as studios, by means of carefully placed pieces of media and growing following among specifically targeted communities. We can also Thrust unsuspecting people in the Spotlight by posting a video on Twitter or Facebook for our friends to watch and pass. Web fame is a moving target and totally unpredictable.

David Weinberger, fellow at Harvard Berkman Centre for Internet & society, do you think people who are successful at chasing online fame makes by searching 15 followers, rather than 15 minutes. At a Conference on internet trends in 2008, he said, it was about cultivating these personal connections by engaging with Communities and gets mentioned on important blogs to your special shtick.

Unfortunately, support the network built-in experience with offline celebrity that helps protect the asterisk from the baying plenty not place on-line and cues fame sometimes associated with successful memes or accidental "cewebrities" can often be problematic. Notorious is a strange bedfellow frådede bizarre responsibility over the people, all of a sudden can become known for being the only person followed on Twitter Kanye West, as was the case with Coventry students Stephen Holmes in the summer of 2010 or for registration of an unsuccessful video of yourself pretending to be a Jedi knight, as happened to Canadian Ghyslain Raza in 2003. Such accidental celebrity can cause unexpected hardship for the person who now doorstepped of the global media or bullied into repulsive.

Web offer carte blanche to attention-seekers, regardless of whether they are already famous, or want to be. Yet online fame still only second best. Star Wars Kid will never nominated for best supporting actor. But then again, he would forever have a kind of after online and a small, but steady income based on guest appearances by supermarket openings. Take a look at the driver has maximum career vision some of this week's awards nominees, in fact, it could be the same after all.


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Monday, January 31, 2011

Stacking practical example

StackingStacking ... an adventure game like no other

If guaranteed success, adoration would Tim Schafer undoubtedly be a multi-millionaire now. Gamers, who loved Monkey Iceland adventure, Grim Fandango and Psychonauts has practical is deified him. In person he is too self-effacing, smart and fun. He loves games, he believes in them. He called Bobby Kotick a prick.

He has also ideas like this: in the middle of development hell on Brutal Legend, and inspired by improvisational film-making tactic Chinese director Wong Kar-wai, Schafer Split his workforce at double Fine in small groups and got them all to prototype small games.

Stacking

It was meant as a team-building exercise, but when brutal legend 2 fell, he returned to the interesting ideas his staff came up with and spied a new production model: contained, digitally distributed titles, which could be struck as cheaper, riskier prospects to the right publishers. So they beat four of them and sold them all. First out was costume Quest, designed by ab-Pixar animator James Harris, next will be Stacking, an adventure game like no other.

The Setup is typically Schaferian. Charlie Blackmore is a teeny Russian doll, whose family has been kidnapped by an evil person, who has put them to the despicable work around his empire. But a little Charlie is not helpless, he has the ability to pop itself into progressively larger Russian dolls, takes on each host abilities. Cut adrift in a world that is in part looks like a Victorian theatre and partial set of a silent film, he must use this gift to track down his siblings.

Stacking

But although this sounds typically Schafer, the concept came from Lee Petty, art lead on Brutal Legend. "I was really interested in doing something in the adventure game genre, but I didn't want it, to a retro throwback," he says. "The things I focused on was the history of ideas, to be able to play the game at your own pace, logic puzzles. But I also wanted to be more immediate, I would that be a dynamism to the gameplay. I saw my daughter, playing with a stack of Russian dolls, and thought, wow, that could really work, because rather than having an inventory of objects, each of the dolls to objects. And stacking dolls is fun in itself.

But it could not have been an easy sell, right? During the process, how amnesia Fortnight he inspire other members of the double fine to join his group? "At the end of my presentation, I had this list of reasons to join the Stacking team," he explains. "The top one was alcohol at each meeting. And there were no other reasons, I ran out of ideas.

"And it was a lie," adds Schafer.

Stacking

Stacking begins in a cavernous railway station, where a noisy strike is in full swing. Charlie need to persuade four members of the mighty train guild out of their gentlemen Club meet with picketers and get trains running again. But how will a humble urchin make it? Pretext. With the Setup, which is established, you can freely wander beautifully ornate station, "talk" to other Dolls (which would normally cause a daft speech bubble or a useful clue) or stacking inside them When he can. in access to unique special ability of the greatest doll – one plays violin, one can burp, one farts and one slaps passers-by with a white-gloved hand. It does not sound useful, but keep in mind that this is a double beautiful game.

These abilities are in fact needed to complete the areas, where Charlie challenge is given a substantial puzzle to solve. Access to the gentlemen club he needs to distract the janitorial, but he does it by living a doll if scream requires help and attention from all colleagues? Or perhaps by popping in an attractive blonde if the skill is simply named, ' seduce '. In fact, he could do either-in Stacking, each puzzle has multiple solutions, and if you want, you can try to find them all. A practical guide menu, pause shows how many are available for each challenge.

What immediately captures your attention, however, is the beautiful set of design. From cardboard cut-out animals to steam the deck of the ship made of lollipop sticks, the effect part proscenium arch Theatre, part model village. At the beginning of each challenge, there is a flicker silent film clip-scene, full of visual gags that trade off le Bretonneux, pompous look of dummy characters. It is so watchable and lovely.

Stacking

Later, when the strike is broken, the trains will be available, and each leads to a different area of the operator and a member of the family Empire second to save. In our demo we head to a steamship, where Charlie's sister is hired to clean out much steam channels with a toothbrush. There is a nice puzzle game that the player needs to cause chaos on an onboard safari exhibition. One method is to break into the big game hunter in hand luggage, stack in his stuffed bear and run to alert passengers – leaving piles of sawdust in the wake terrified.

While you don't solve the key challenges, there are other activities. Players can earn bonuses for stacking in matching sets of dolls. There is an illusion, if minimum family member is a dog doll – stack to him, and you can do tricks like dragging your bottom half across the floor. (The team has an amazing amount of mosaic animative depth from a bunch of limbless Dolls in two bulbous halves.)

You are also able to involve themselves in the hijinks, a series of daft mini-challenges, which employs selected Dolls special abilities. When Schafer demos game us, he shows off a task in which the dummy white-gloved has slapping 10 other characters – their affronted yelps and screams of pain makes it more comfortable.

Schafer is the appeal of the game is obvious. "I started out working on adventure games with characters, stories and puzzles, games, moves at a pace, certain, and I could play with my family. This is not a throwback, but the have fun section of these games are placed in a whole new mechanic. "

In the meantime, he also supervises the other two titles from the fortnight research methods, and there is a growing cooperation with an old LucasArts colleague. "Ron Gilbert and meet regularly in our Office to discuss the top secret project, he has," teases Schafer. "This is something very new ... and very cool."

Stacking will be released on Xbox Live Arcade and PlayStation Network on March 31st


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Sunday, January 30, 2011

Public data corporation: the end of our world or just beginning?

Francis MaudePublic data corporation announced by Francis Maude. Photo: Martin Argles/guardian

Announced to Downing Street fanfare Wednesday, is the new public Data Corporation already worrying Community open data-key vote mainly because no one knows what it is.

In writing on his Countculture blog today, says Chris Taggart:

None of the open data activists and developers, which I have spoken to know what it is, or what the real motivation is, and remember these are people who did much to get us into a place where the British Government has stated that the public has a right to the ' Data ', and to the excellent ' open government license "should be standard license.

And Martin Moore Media standards trust tweets today

People the right to be skeptical abt public Data Corporation-says @ countculture http://ow.ly/3DQ9t > supporters of # opendata to get stuck in

Taggart adds that it is important that the announcement comes from BIS, considered to be a little slow on the open data front by human rights defenders:

My sources tell me the proposal in fact originate from BIS, and thus could be seen as an attempt to operators to exploit the sending open data agenda, as a way to close it down, stifle it, if you like

The official release makes it sounds vague, but soothing. Business Minister Edward Davey from BIS, that says:

It will provide stability and legal certainty for companies and entrepreneurs, attract investments these operations must retain their capabilities and drive growth in the economy. It will also provide better value for taxpayers by driving down costs and make the process more efficient

And Francis Maude, champion open data under the Liberal-Conservative coalition Government says that it is about "maximizing the benefits of" opening up public data:

Are faced with a conflict between maximizing revenue from the sale of data and make data freely available to be used for social and economic loss on the current number of government agencies. Create PDC will enable conflicts in at least to be managed consistently to the opening of access and, at best, be eliminated

Mysociety's Tom Steinberg-much a part of the Government's transparency agenda as a member of the public sector transparency Board-wrote, however, on a BULLETIN BOARD, it could go to MySociety either way:

This change could be good or bad … I do not believe the changes, which could be neutral. This is because the current situation is in my opinion so crappy that ' no change ' definitely would be a bad thing.

If you are a natural cynic, you just say the Government has already decided to discuss everything off to the highest bidder. If you take this position, and give up without a fight, will people in Whitehall and trading funds who wish to make it almost certainly win.

But if you believe me when I say things are finely balanced, to either side could win, and enough well-organized external pressure could really make a difference in the next year, so that you don't just bitch, you get the hang of.

I give up on some of my time almost every week in order to fight this battle, and so people like Michael Cross and Charles Arthur [co-founders of free our Data campaign]. But retrieves the PDC to be things hackers need to be will take more than that-it will take real grass-roots pressure, and the pain and happiness.

Computerworld's Glyn Moody is also sceptical or at least agnostic:

[Open data] is actually part of a wider move towards a more transparent, collaborative kind of democracy-and this means seeks input from all interested parties before major decisions. It is particularly important for an organization that calls itself the public Data Corporation: we need to know just how open, and just how public it will really be

Here at Datablog, we will try to get to the bottom of this in the next few weeks. Because it sounds like we need a lot of time. Taggart quit his piece with a call to arms:

We have been perhaps 6 months to make this story, turn out good for open data, and good for the wider society

What do you think?

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