Thursday, March 31, 2011

Spotify swept in the dotcom bubble with $ 1 billion valuation

Spotify is internet the latest company to get swept away in the current dotcom bubble, with streaming music service reportedly involved in a new funding round that values of $ 1 billion (£ 616 m).

The site early digital music is reported searches around 100 m $ in funding from Facebook investor Digital Sky technologies (DST) and Silicon Valley firm Kleiner Perkins, who owns an equity stake in Twitter and FarmVille creator Zynga.

Loss-making Spotify is based to its long-awaited launch of the United States. Online Jukebox hope to build on its rapid European expansion, with around 10 million people use its advertising-funded service free of charge. Fewer than 1 million people pay for Spotify's premium service.

Spotify and DST refused to comment on.

Kleiner Perkins, which has led investment rounds for Amazon and Google, is for the purposes of refusing entry pays $ 50 m for just under 5% of Spotify.

High-profile Russian investor DST, which has poured money into daily deals site Groupon property among other highly esteemed internet startups, is also reported to be involved in the funding round – which would be Spotifys largest to date.

Five-year-old Spotify $ 1 billion (£ 616 m) price tag is the latest in a flurry of sky-high valuations of internet companies, which have given rise to the case of a new goldrush similar to the dotcom bubble of a decade ago.

Facebook frenzy triggered last month with its $ 50bn valuation, and in the last few weeks have been Twitter is said to be worth up to $ 10bn, social-gaming firm Zynga $ 9bn and the Groupon property $ 15bn.

Spotify, meanwhile, has been the talk of its growth in the defeat of its long-delayed expansion in the United States. Four major music labels — Universal Music Group, Sony, EMI and Warner Music Group – has to date been reluctant to seal distribution deals with the online Jukebox due to concerns about its "freemium" business model.

Convert one in ten music fans into paying customers have so far not convinced all four major labels of Spotifys free streaming charm. Earlier this week, it was reported that both EMI and Sony had completed a great deal of U.S. expansion with Spotify, but that Universal-which is the world's largest music label and Warner still was not on board.

The latest audited financial statements with Spotify, for 2009, Show it lost £ 16. 6 m in the United Kingdom on the revenue of £ 11. 3 m.


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Tuesday, March 29, 2011

Information overload? Time to relax

The title of a fascinating Clay shirky presentation has it that "it is not information overload is the filter failure", and even though I rely extensively on filters to make my online life manageable, I find myself want to nit-pick with Shirky.

After years of discovering a new information resource, as consumed by the producer, to find it too much to bear, then gets on top of it, only to find me will be sucked into another, faster information resource, I have concluded that turn information overload real secret is not better filters: the cultivation of a "probabilistic" frame of mind.

The first online resources I used was dial-up bulletin board systems in the 1980s. At one point I created accounts on each BBS, I could connect with a local phone call (in Canada, where I grew up, local calls is not measured, but long distance calls were charged by the minute).

It was because most of my local BBS's were hobbyist systems with one or two phone lines, and most of the time a connection attempt would be averted by a busy signal. In order to get my fill online time, I would have to create logins on dozens of systems and try to call them all until I found one that was free.

Then the number of bulletin boards is increased, as did the number of lines the average BBS parades, and the number of users on the bulletin board systems. Many of them joined with syndication systems such as FIDONet, which imported the online discussions from remote bulletin boards all over the world.

I went from reading every word posted on each BULLETIN BOARD to read a few choice fora. Then, I had actually down the list of bulletin board systems I used, and then further in fact the list of groups I read. Finally, I had just Mill most of these groups and participates actively in a small number of groups that were right up my street.

This was a real struggle first. There is a world of difference between reading each word comes in a community and read a few choice them. but soon the fear gave way to satisfaction and even delight: it appeared that "congestion" has a wonderful counterpart: redundancy.

Something really worth watching would only appear once and disappear. The really interesting thing would find its way into other discussions and systems for early conferencing made it easy enough to back my way through the forums in ignores or Mill in order to find the most important thing, I had missed.

This pattern continued to repeat itself again and again. Once, I could read all Usenet discussion groups my Internet service provider, then only one selection and then only one or two plus a longer list of groups I immersed in now and again when time permitted.

Once I was able to read each new website went online and was posted to Jerry and David's Guide to the World Wide Web (now known as Yahoo). Then I could only visit interesting them; then I could only visit the last three or four interesting and then I had to abandon the project entirely and simply discovering new sites piecemeal.

Again and again this pattern re emerges: When I could read all The tweets sent out by all I followed on Twitter; now I just skim through the last 20 or 30 a few times a day and to be able to rely on retweets to bubble the good things to the top (I do my bit by retweeting things, when do you think deserve it).

When I was able to read each item on my list of RSS feeds; now I regularly mark them all as read without looking at any of them, just to clear the deck: If there is anything good in missed material, a person will Send again and I will see it then.

This also applies to the e-mail my, the most "deterministic" media for me. Now I got a mailbox for people I have competent with in the past and another that collects messages from previously unseen – the latter receive addresses much less attention than the former, but if I miss something and accidentally delete it, the sender often figures it out and send the message again (I keep a list of people from whom email replies waiting and give them a nudge every so often on the assumption that other people probably have similar probabilistic approaches to their mail).

There are fascinating implications for a world of probabalistic resource use: firstly, it points up the importance of "signal amplification" through retweets, reposts and other recycling of interesting tit-bits – these are critical for the successful use of a medium that is not consumed by any one person from tip to tail.

It is also proposed that the main strategy for coping with information overload is just relax and not worry about missing the once-in-a-lifetime opportunity lurking somewhere in one of your inboxes – be it around again soon.


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Sunday, March 27, 2011

Apple resists calls to Steve Jobs reveals succession plan

Apple has fought off investor requires that company outline Succession plans for its ailing founder Steve Jobs, medical leave of absence with cancer. Shareholders seeking to compel the company to put a clear record-Jobs strategy for Apple lost a vote on the question of technology the company's annual meeting in San Francisco.

Jobs has created one of the world's most powerful companies and is a hands-on leader who has overseen the launch of a hit after hit for Apple, from the iMac to the iPod and iPad. Jobs enable 56 24 February, was diagnosed with a rare type of pancreatic lymph nodes cancer in 2004 and has had health issues ever since.

This month, influential Institutional Shareholder Services (ISS), which advises the pension fund's investors, in support of a shareholder proposal to require Apple to disclose a succession plan for the job.

Jobs are so closely connected with the company's image and products like Apple's share price reacts to each fresh rumour about his health. Apple has avoided talking publicly about its plans for when jobs leaves the company.

"ISS believes that shareholders would benefit by having a report on the company's succession plans are disclosed annually," said ISS in a statement. "Such a report would enable the shareholders to judge the Board of its readiness and willingness to meet the requirements of succession planning based on the circumstances at that time."

The meeting was chaired by Tim Cook, jobs, second in command. Cook was elevated from chief operating officer for acting CEO in January when jobs took sick leave. Cook and Apple's Board of Directors of the lost a vote of the shareholders to the Board of Directors proposed to be elected by majority vote.

This year is first to shareholders has been able to request that the law of succession plans be made public. The change was made after unexpectedly high profile departures at Pfizer Working Party on drugs and the computer company Hewlett-Packard.

Since jobs announced he was going on sick leave, the stories of his continued involvement with Apple and its product development. He has been seen around Silicon Valley, and last week participated a dinner for top tech Directors held by the US President Barack Obama.

The fight for greater disclosure shall be headed by a construction workers pension fund based in Illinois, which owns Apple shares worth £ 2. 5 m. The following investor anger over the handling of sick leave Jobs in 2008/2009. Jobs was absent for six months, but the news that he had had a liver transplant came after Apple dodged questions about his health and a week after the increasingly gaunt Executive had said his recent weight loss was caused by a treat hormone deficiency.

"Publication is necessary, particularly in a public limited-liability company where management is apparently so important for investors," said Charles Elson, Chair of John l. Weinberg Center for corporate governance at the University of Delaware. Jobs status had been "a drama", said Elson. "Is he there? He is not there? He is out with Obama. He is sick. It is too much. I am all for the Management Board estimates, but in this case too much and investors need clarity. "

The battle over the revelation comes as Apple prepares to launch the second generation of its iPad hit. The company has so far sold 15 m iPads, create a new category of touchscreen tablet computers, but now is tough competition. Cook is expected to unveil a new generation of thinner, faster iPads at an event in San Francisco on March 2nd.


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Friday, March 25, 2011

CSR purchasing Zoran imaging group

Cambridge-based computer CSR chip maker on Monday announced a $ 679 m deal to buy Zoran, Group U.S. imaging technology.

All share merger that will see CSR hold 65% of the combined company, opens the door for CSR add image processing and video to its Wi-fi, bluetooth and GPS products, such as location-aware digital cameras. The merged company's customers will include Sony and Samsung.

Kevin van Beurden, the Executive Director of CSR, which will lead up to the Group combined said on Monday: "the combined entity will be able to be very relevant for camera manufacturers. The same applies to digital television, in cars, gaming and handsets.

"You will definitely see combinations of imaging, video technology and connectivity in one product," he said. "This is an exciting transaction on both strategic and financial plan."

Shares in CSR was down 8% at 399 p 1 PM on Monday, as investors expected to Zoran investors well can sell shares in the Group combined. Its stock has risen 34% in the last three months.

Zoran, which is listed on Nasdaq, had $ 260 m of cash on its balance sheet. CSR said that it would return up to 240 m $ to shareholders through a share repurchase program. Shareholders in Zoran receives 185 CSR shares for each share, Zoran, suggest a 40% premium to the closing price on Friday Zorans.

CSR, if competitors include Broadcom and Qualcomm, have lost ground in expanding the demand for internet-mobile phones enabled. Announces better-than-expected full-year results earlier this month said Van Beurden company aims to increase its share in the smartphone market in 2012.

The company, as also supples Wi-Fi chips to automobilfabrikanternes including Audi, Ford and Toyota, so its full-year revenues rise 33% last year, with operating profit tripling to $ 79 m.

Dr. Levy Gerzberg, Co-founder and chief executive of Zoran, accedes to the CSR Board as non-Executive Director in conjunction with another, yet be named, Zoran Executive.

The deal is expected to be completed in the second quarter of this year, subject to shareholder and regulatory approval.


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Wednesday, March 23, 2011

Facebook threatens to sue the Daily Mail of paedophiles history

Facebook is threatening legal action against the Daily Mail tekstombrydningsfunktionen a dispute over the header in a story front, are named by using the social networking site in connection with a story of a paedophile gang operating in Devon.

Friday's Mail heel with the heading "how many more victims for Facebook sex gang?", after parents 16,000 pupils in Torbay was warned by an ongoing "complex child abuse investigation" which may involve 20 or more victims in the area.

There are prompted an angry response from Facebook, as I said, there was no evidence in support of the claim, social networking site was used to facilitate sexual exploitation of children in this case.

Facebook complained to the Daily Mail, and the newspaper changed the wording of the headline online until a further investigation. Website – that try to take a hard stance against Mail – also called for an apology in Print.

Mail it considers, however, has no reason to apologize and insiders said the newspaper had good reason to believe that the mention of Facebook in the title was appropriate. A spokesman for the message said: "we stand by our history."

Dissatisfied with showdown, Facebook had decided to recruit its lawyers, Osborne Clarke, to examine whether the social network company can sue the newspaper, or whether it should lodge a complaint with the press complaints Commission.

Answers to questions from MediaGuardian.co.uk, a spokeswoman for Facebook said there was "no evidence" that the site was used to "facilitate these crimes". She added: "While the headline inaccurate switched quickly online, where the damage is incorrectly bound to this story on the front is worthy of an excuse – both daily Mail readers and Facebook – equal prominence."

Mails heading was partly based on a declaration of Detective Inspector Simon Snell, who said that the grooming of children in the area "may have occurred on internet" and that officers "keep an open mind with regard to Facebook, Bebo and other sites".

However, Devon & Cornwall Police, handling of the investigation, this week in private, in this case, sites such as Facebook was not used as grooming tools, but to potential witnesses and victims to communicate with each other.

One man, Jake Ormerod, 19, is charged with two sex offences as a result of the investigation of the Devon & Cornwall Police. Saturday's Mail and Mail Online website featured pictures of Ormerod taken, it is understood from his Facebook page.

Friday's front page story as printed is no longer available on the Mail Online. A heavily rewritten version is displayed instead of pictures of Ormerod, which contains a reference to children will be trained on sites "including Facebook".

It is not the first time Facebook has locked horns with Mail. In March extracted social networks an apology from the Mail after the newspaper said that a man as a 14-year-old girl, who had created a profile on Facebook had been contacted "within seconds" of older men, who wanted her to perform a sex act in front of "". The author of the crunch had actually logged on to someone else, Untitled, "well-known" social network site.

Facebook argues that while it may be possible to soignere child victims on the site – it is also possible to make it through a very wide range of techniques, technologies, and websites. The company also argues, it cannot be held responsible for people who are in a position to have Facebook pages, and that all child abuse at the end of the day takes place offline unlawful acts.

Facebook said it had not "excluded trial" as it waited to see how or if the newspaper would react.

• Contact the MediaGuardian News Front Desk email editor@mediaguardian.co.uk or phone 020 3353 3857. For all other queries please call the guardian main switchboard 020 3353 2000.

• If you are writing a comment for publication, please mark clearly "for publication".


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Tuesday, March 22, 2011

Virtual reality needs real authors

There is a interesting video from gametheoryonline.com currently making rounds on Twitter about the role of writing in video games. There is no real news here – apart from the fact that this is a good, thought-provoking video. In fact, the most important have been stabbed in the heading was set up in the movie is the one hand, that I did not find convincing: an attempt to suggest that we are experiencing a Renaissance in storytelling in video games. Of course, it may be true and I would be glad to hear about any games that support this idea – but next to no evidence is produced in the movie itself.

What movie do well is provide a coherent overview of the Evergreen problem of why authors have so far not done as much as possible of video games. And why, as the industry expert John Walker puts it "gaming is apparently still years away from its 1984, its slaughterhouse-five, its Annie Hall."

On the front of it you might think that this relatively new, rapidly developing type of art would be exciting and fruitful area for authors. There are opportunities for experimentation ability to say, explore more narrative strands to make mistakes and start again, to work in the puzzles. There is also secure attractive opportunity to encounter kind of predominantly young male demographic that traditional book publishers have such problems with reaching. And of course there are tons of cash you stand make If you can just keep hold rights.

Yet while authors such as F Scott Fitzgerald, Raymond Chandler and PG Wodehouse is headed for California since Hollywood was at a similar stage in its development, it is difficult to imagine any big names in modern fiction mix in computers. What is more, they have professional Hollywood scriptwriters even be able to get in on the action. There is, admittedly, headlines all so often suggest that the opposite is true — but most are typical for the last time when it turned out that the only person to make the transition was Chris Morgan, the brains behind the fast and the Furious: Tokyo Drift – not a film noted for its sparkling dialogue. Or something else.

So why do so few authors from other konserveringsmiljøet take on the game? And why is most of the writing in video games – which even ardent gameheads in game theory Online Movie says open – so bad? Part of the problem is obviously to do with priorities. As game author and former critic Rhianna Pratchett says in the movie: "the story is often the last thing thought about and the first thing is lifted from each other". So much effort is going to make spectacular worlds, to tackle the technical logistics and ensure the play experience is pleasant to decent plot and dialogue drops disappear.

Nevertheless, there are more difficult issues involved. As a few persons says in the movie, presents a unique challenge gaming in the form of linear narrative. Or rather the general lack of same. All variant and options on the movement paths through a game offers plenty of potential for creativity – but think wrapping it all together is so brain-ache-making and often need such mathematical precision, it is small wonder game authors are less able to concentrate on things such as dialogue. There is also the continuing problem with works that dialogue in the game as the story. Currently the most innovative and otherwise thoroughly entertaining games such as Grand Theft Auto series count cut scenes that abort. The dialogue is inevitably, annoying to get in the way of operation rather than drive it.

There is also a more difficult challenge at the heart of most games: writer has a fundamental lack of control. Things get complicated when the protagonist is the person who sits on the other side of your screen. Bob Bates from legend Entertainment puts it neatly on the movie, you can your lead must be a gentle soul, but if the person who plays the game is more intent on killing kittens, there is not much you can do about it.

Of course, such interactivity potential to be meaningful and exciting. But it will clearly take a special kind of genius – or more likely a collective of them – to produce a game that has a narrative and related appliances, to impress as much as all other elements. Even so, there is scope for improvement. Certainly those who maintain this quality gaming has the potential to be one of the great art forms of the early century (with whom I agree, on the whole) should be demanding better dialogue? I also can't help wishing that more romanforfattere would get involved. China Mieville and Joe R Mijas Costa could work on the setting. Paul Auster could handle the mind games – with Thomas Pynchon. Jonathan Franzen and Salman Rushdie could write jokes. A bright Easton Ellis could add violence. Martin Amis could … Well, perhaps it would work. Although Let me know if you have any better ideas.


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Sunday, March 20, 2011

Alibaba.com chief executive resigns

Chief executive of e-commerce group Alibaba.com – China's one of the largest online successes – has resigned, after an internal investigation showed sales reps ' "intentionally or negligently" allowed more than 2300 fraudsters To verified shops. David Wei and chief operating officer Elvis Lee left the tekstombrydningsfunktionen what it described as "systemic breakdown in our company culture of integrity". Its statement to the Hong Kong Stock Exchange stressed that Wei and Lee was involved offences. But it revealed it took senior management on the online marketplace at least nine months to act according to a significant increase in fraud claims against verified vendors by foreign buyers from 2009. IT added: "Although the management of our company began to withdraw from China Gold supplier customers [verified vendors] involved and take other steps to remedy the problem early in the third quarter of 2010 … our Board considered whether the problem is systemic demanded a renewed for our company's core values".

It said more than 2300 Gold suppliers, who have signed in 2009 and 2010 had involved in fraud. All their storefronts have now been closed. Around 140000 Gold suppliers as of December 2010 had platform. The statement said: "methods of perpetrators suggest that they have developed an organized and systemic attack on Alibaba.com platform for illegal gains integrity. The sites offered in general high-demand consumer electronics at very attractive prices, a low minimum order quantity and less reliable transfer payment methods. The average value per for buyers from fraudulent suppliers were less than $ 1200 (£ 740).

"Around 100 salespeople, out of a field sales force around 5,000 as well as a number of supervisors and sales managers, is directly responsible for intentionally or negligently allowing fraudsters to evade our company's approval and verification measures and systematically establish fraudulent storefronts on the international marketplace. The investigation concluded that the pursuit of short-term financial gains for any price had vitiated parts of our sales organization, run the risk of serious damage to our company's core values. "

Linda Kozlowski, spokeswoman for Alibaba.com, said it had refunded all $ 1. 7 m to buyers Jonathan Lu, chief executive of unlisted sister company TaoBao, will take on Weis position in addition to his current duties. "One of our most important values is integrity. This means the integrity of our employees and the integrity of our online marketplaces as reliable and safe places for our small business customers, "said Jack Ma, founder and non-Executive Chairman of Alibaba.

"We must send a strong message that it is unacceptable to weaken our culture and values. It saddens me to see talented people leaving the company, but David and Elvis do the honourable thing to accept full responsibility for this, and I would like to thank them for their tireless service to the company. "

Tania Brannigan Beijing


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Friday, March 18, 2011

Google faces tackle claim

Google says fresh claims it has abused its market dominance, after a internet French search company accused the block development of competitors.

1plusV offers users thematic clustered Search Results but claims it has been forced to adopt Google technologies to access vital commercial advertising services. Versailles-based company is a competitor to Google's thematic — or "vertical" — search facilities. the European Commission initiated an investigation of market dominance by Google in november of last year after months of mounting complaints.

Accusations include claims that firms offering competitor services to Google has been ranked artificially low down popular searches. As well as 1plusV, companies have filed objections with the Commission includes Ciao. de, a German subsidiary of Microsoft, British price comparison site Foundem.co.uk and France Ejustice. fr.

Google has said it is cooperating with the Commission's investigation.


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Thursday, March 17, 2011

The IT industry must do more to be green, says Microsoft's environment Chief

Companies are not doing enough to be energy more efficiently has Microsoft, Chief environmental strategist told the guardian.

Rob Bernard want to drive the efficiency gains, he has made on the world's largest software firm – in everything from waste, transport emissions and greener buildings – through the company's network of partners and the broader it sector.

"A small percentage of the IT industry is really progressive, proactive thing. But the problem is that over 80% of it professionals are still not really addressing the problem at the level they could. They do not actively monitor the drive and energy reduction. The problem is behaviour change — not the technology. "

Bernard says Evergreen problem is IT departments do not pay your energy bills. "The first thing to do is have a governance model, as have the IT Department, the Department of real estate facilities and financial officers all working together."

While Microsoft has marked a change in corporate strategy, which has seen it take on established players such as Google and Amazon in the domain of the cloud computing, view Bernard such providers may be more effective.

"Anywhere access to your information is a crucial support hvors the industry heading. From my perspective, this is really about ensuring that you are not inefficient in the way you do that, and I would argue that many companies are very inefficient in this area today. "

Bernard says IT industry need to look at efficiency in data centers – "clouds" of gigantic computing facilities that store digital data.

"Most data centers are operating at a capacity utilisation of power efficiency of 2.0, which means that the other one for each two electrons entering in a building only one goes to computation – goes to air conditioning and lights. We have already received our buildings down to 1.12. We got to drive the entire industry way down on, 2.0, "Bernard said.

Last November Microsoft commissioned a study which found that implementation of its cloud computing solutions in large organizations could reduce energy consumption and CO2 emissions with more than 30% and more than 90% in smaller operations.

read the full interview with Rob Bernad and profile of Microsoft's environmental efforts


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Wednesday, March 16, 2011

Chinese workers urge Apple to act on n-hexane poisoning

Chinese workers at a factory makes touch screens on contract Apple for has called on the American company to help address their complaints about a chemical poisoning said they could still harm their health.

Wintek, the Taiwanese company that owns the factory in Suzhou industrial park in China Eastern, said it used ethylhexyl metal hydride, also known as n-hexane, from May 2008 to August 2009, but stopped after discovering it was to make workers sick.

"This is a murderer, a murderer, who turns invisible," said a Chinese-language copy of the letter meant for Apple CEO Steve Jobs to workers showed Reuters. An English version had been sent to Apple.

"From when ethylhexyl metal hydride was used, monthly surplus of Apple and Wintek gone by millions each month, the accumulated result of workers ' lives and health," said the letter, signed by five workers claiming to represent employees.

Wintek said it had used chemical, which evaporates faster than alcohol, in order to speed up production of touch screen for Apple products. It has since gone back to the use of alcohol.

Apple, which announced record profits in January, has been dogged by criticism of working conditions on its China-based suppliers.

Last year was his China main supplier Foxconn hit by more than a dozen apparently worker suicide that critics blame on harsh factory vessels conditions.

Poisoning was mentioned in a recent report from Apple, as sources many of its autobiographical iPhones, iPads and other devices for contract manufacturers in China. The report said 137 workers had been hospitalized due to poisoning but had all recovered a conclusion also offered by Wintek.

Apple declined to comment on workers ' letter and referred to its supplier report a reporter back.

But some of the workers on the Winteks extensive factory in Suzhou said Taiwanese factory-owner had not given sufficient compensation to affected workers, had pressured those who train compensation to give up their jobs, and had offered insurance to workers, who likes fresh bouts of illness from poisoning will have medical bills ensured.

"I hope Apple can respect our labor and our dignity. I hope you can stand and excuse us, "said Jia Jingchuan, a 27-year-old production technician to Wintek who said he is sick from ethylhexyl metal hydride, which workers said was used to iPhone cleaning the touch screen.

Wintek spokesman Jay Huang said all staff as needed medical care because of n-hexane poisoning had been dealt with, and that the company has returned to use alcohol to clean the panels, which it manufactures to Apple.

"We are unable to cope with the costs of medical treatment in the future," said Guo Ruiqiang, a worker at Wintek facility, said he suffering fresh symptoms he blame on poisoning. "We can only stay in the factory and see what happens. We just feel very helpless now, "said Guo.

He and other workers said poisoning caused sweaty hands and feet, sudden numbness in hands, increment, and pain in the feet, fatigue andfaintness.


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Monday, March 14, 2011

Mobile phone use increases brain activity, study suggests

Radio waves mobile phones from appears to increase activity in parts of the brain that are closest to the devices, according to US Government antennas scientists.

Researchers found, 50 minute call led to a localized increase in brain activity of 7%, but they said there was no evidence to suggest the increase was harmful.

In order to exclude variation in brain activity, which would be expected when someone is listening to a call normally, changes in activity was monitored while the phone takes a call but was dampened.

Team, led by Nora volkow, Director of the National Institute on drug addiction in Maryland, found this brain activity increased in line with the strength of the electromagnetic field as the region specific brain was exposed.

Mobile phones use radio waves to send and receive calls and these produce small electromagnetic fields that can be absorbed by the head and brain.

"Even if we can't determine the clinical importance, our results provide evidence that the human brain is sensitive to the effects of radio frequency electromagnetic fields from acute cellphone exposures", said Dr. Volkow. the study appears in the Journal of the American Medical Association.

The dramatic increase in mobile phone use in the world has prompted concern about the possible adverse effects, including brain tumours. Last year, it was very late Interphone report no hard evidence that mobile phones increase the risk of cancer, but the question remains unresolved.

In the new survey had 47 voluntary two brain scans, each on different days. Scans, which used a technique known as positron emission tomography (PET), was designed to monitor changes in the way, the brain becomes glucose, fuel it requires to work.

Before being scanned, volunteers had a mobile phone located at each ear. In one scan, were both phones switched off. But in others the scan, the phone on the right ear was turned on, muted and set to receive a lengthy recorded message. Volunteers were given not to know what scanning was like.

When they compared scans taken in these two different scenarios, Volkow's team discovered a pattern of increased brain activity in the right orbitofrontal cortex and the right superior temporal gyrus lower parts. In these areas of the brain increased glucose metabolism from 33.3 to 35.7 micromoles of glucose per 100 g every minute.

Brain activity may increase much more than this, when a person just look at the images on a screen. In 2006, Andrei Vlassenko at Washington University School of Medicine reported to show images could increase brain activity by between six and 51%. Vokow said these increases were caused by way of thinking about images, while mobile phones appeared to increase activity "artificially".

She said it was unclear how mobile phone radiation can affect the brain metabolism and added that more research was needed to examine whether the effects could be harmful. Since completing the investigation, she is started by using a set with his mobile phone, a Move she described as "conservative, not paranoid".

If increases in brain activity caused by mobile phone use is, however, to be harmless, Volkow said, this phenomenon could be used to stimulate patients have underactive brain regions.


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Friday, March 11, 2011

Gamesblog live: Crytek's Nathan Camarillo on Nanosuits and 3D

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Link to this video

At Gamesblog Live, we sat down with Crytek's Nathan Camarillo, executive producer of Crysis 2. Although based in Germany, Camarillo is American. He proved fascinating on the processes involved in turning an acclaimed engine into a coherent and ambitious game, creating an urban jungle and how to use 3D as an adjunct of gameplay rather than a mere gimmick.

Crytek has always had a reputation for being at the cutting edge of games technology, but how does Crysis 2 differ from its predecessor as a game?
There has been a mentality change within Crytek. We are known for a really great engine and visuals, but we want to compete with all the best games out there, regardless of whether or not they are shooters. So with Crysis 2, we're stepping up our game in all areas to deliver at the same quality levels that we expect of ourselves on visuals.

We're really pushing not only through the tools such as sandbox, which lets us iterate really quickly on all the levels to improve the quality, but it's also about our attempts to get other content in the game and really sculpt the narrative. People who play Crysis 2 will be very pleasantly surprised by the overall increase in production quality. We've got things such as loading screen movies that are informative and tell you about the story. The 3D is amazing, and we've made a gallery that tells you all about the Nanosuit – that's all in 3D too.

In your talk, you described how even though Crysis 2 is set in a New York invaded by aliens, you've made it jungle-like, harking back to the setting of the original Crysis. How did that work?
We used a lot of the visual language that we had from Crysis. Things like rocks that you can take cover behind, jungle canopies creating dappled lighting, and natural-feeling water-flows like rivers and streams. We found a way to recreate those in an urban setting. Because it's an alien invasion, you can have the city destroyed or ravaged in some way – there's some seismic activity as well, so the streets are cracked and uneven.

So it feels more like terrain than urban asphalt. It's the same with how we tell you where you can and can't go. If we want to block off a street, sometimes there's a collapsed structure in the way; you learn which buildings you can and can't go into, because the ones you can have damaged facades. Once you're inside, they're very dishevelled and organic. So we take a city that still has the angles and hard surfaces, but simultaneously give it a more organic flow.

But you still rigorously took loads of photos around New York and modelled the city. Then, it sounds like you went and messed it up.
Yes, basically that's what we did. We made the base models, but a lot of the sets we made in the level editor started off as a rough version – let's say the clean version. Then we made a messed-up version, and when we did our art passes on the levels, we raised the quality of those assets. Thankfully, we didn't have to build the city twice – building New York once is enough for anybody.

Another key aspect of the game is the Nanosuit, which is designed to let people play the game however they want. Games have claimed to allow that in the past but few have achieved it: what's different in that respect for Crysis 2?
The Nanosuit is your way to experience the game world – your interaction with the world beyond your weapon. If you think about it, in most shoot-em-up games, you're a soldier, you have a gun and you fire at things. So your connection to the game world is the gun. But for us, the Nanosuit is in between you and the gun, even, because it allows you to interact with the world in a certain way.

We want you to feel the power of the Nanosuit in the same way that you feel the power of the weapon in a normal first-person shooter. We spent a lot of time developing that, not only through the gameplay-design features like being able to ledge-grab, slide, sprint or turn on the core powers of cloaking and armour, but it's also about the presentation of that. So, you hear your footsteps differently if you're walking, running or sprinting through the power of the Nanosuit on different material types – I can feel the suit running when I play the game. It's the same with the amount of bob on the head or the HUD – it feels like it's part of the suit that you're experiencing.

Then there's the fact that you can grab things and throw them – even the ledge grabs where you jump to get to a higher place, and you see the hands grab the ledge and interact with the world. You feel like you're in the suit interacting with the whole world. If you're cloaked and you reload your gun, there's an entirely different reload animation that happens, because you're trying to be sneaky. Then if you're in armour, it's a quicker and more violent reload, because you're probably in combat.

How does the Nanosuit work in multiplayer? There will be an associated learning curve, won't there, because the Nanosuit progression is different for the single-player and multiplayer elements of the game?
Yes. In single player, you collect nano-catalysts that the suit converts into new programs or modules that you can then activate and use. In multiplayer, based on experience, you earn tokens that you spend how you want, so you can unlock the modules you want in the order in which you want to buy them. You will probably make your decisions based on the style of play that you like. In Crysis 2, we catered more for opportunities of play-style, asking ourselves questions like: "How would a stealthy player play this space?" We played the spaces over and over based on different styles of play – we also have assassins and people who lay traps.

People find new ways to invent with this kind of sandbox gameplay. We give people a game world, but they create the game themselves when they're within the space. Likewise the artificial intelligence has to react to the decisions that you've made and the way you chose to interact with the world, so we had to have really smart systems in place that will challenge you while you're playing and force you to change your tactics. If you stealthily kill a guy, someone might notice that they're missing, call on the radio and move to your position. You still have to manage the energy of the suit like you did in Crysis, so you're only ever invisible, say, for a few seconds. So if you're going to play cat and mouse, you'll have to constantly hide, then pounce on people.

And you can get a module which shows bullet trails for when you're being sniped, offering a counter-balance to that gameplay style?
Yes, there are a lot of counter balances, especially in the multiplayer setup. We've called them classes – you're effectively picking which class you want to play. And it's a true load out: you're picking your modules and weapons, plus weapon attachments. Because people have their own styles, there is no right way to play the game. People will counteract what you're doing, then it's up to you to change.

Few developers have the courage and ambition to make a sandbox-style shooter. Does it become easier, the more iterations you make?
No it doesn't. You start to see other games taking on sandbox gameplay, so you not only want to stay ahead of those people, but you want to invent new opportunities for players to interact with the game world. Coming up with those is difficult, and because everything in our game world interacts with everything else, you always run into the problem that when you introduce something, it breaks something else.

You said Crysis 2 has been designed from the start to work in 3D, and you've kept the three dimensionality behind the level of the TV screen. Why is that?
We want the television to be the window into the world of Crysis. So, as you're sitting on your couch looking into the game world, you're experiencing it from there forwards. This makes it a deep 3D experience – we call it concave 3D, as it's inside the TV. It's an easier experience on your eyes than 3D that comes out of the TV, particularly if you sit too close to the TV. The visor of the Nanosuit sits just inside the screen, and then the gun sits just past that, then the hands and the rest of the world.

Can you talk us through the multiplayer modes?
We have Deathmatch, which is a classic – we call it Instant Action. Then there's Team Instant action, which is team Deathmatch. Then there's Capture The Relay (which is Capture The Flag). Then we have Crash Site, which is like King of the Hill, but what makes it a little different for us is that before the alien pod develops into the crash-site, a ship flies around the map to where it will pop up, before the action is under way, so it always causes a convergence on the map.

Then we have Assault, which is an asymmetrical mode. This is a really awesome game mode, where you have normal soldiers, without Nanosuits, who have machine-guns, versus guys in Nanosuits, but they only have pistols. It's team-based, and there are multiple locations throughout the map that the guys in Nanosuits are trying to hack into. While they're sitting there using the terminal, they could be shot. And it's a one-life mode, so it gets really intense.

It probably takes people three rounds to figure out what is going on – if it's early in their experience of the Nanosuit, they might not get it. But for our players who have played a lot internally, that's kind of their graduation mode – it's really hardcore. The last mode is Extraction, where one side is trying to take canisters to an extraction point.


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Wednesday, March 9, 2011

Football Manager and the future of the beautiful game

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In the village of Harefield, a surprisingly quiet and leafy enclave amid the urban sprawl of north-west London, a group of schoolboys are warming up for football practice. It is an icy cold January afternoon, and once inside the warehouse-sized dry training facility, the temperature seems to drop considerably. The boys, though, have filed in quietly and professionally, and they go about their exercises with a genuine sense of purpose. But then, this is not an average school PE session. These may well be future England stars.

Four years ago, Watford football club teamed up with the newly opened Harefield Academy school and devised a new way to train the next generation of professional football players. As part of the school's innovative Gifted and Talented programme, skilled boys from throughout the south of England can apply to study and train here.

They get a full education in a well-equipped, high-tech school (when we're shown into the main auditorium, we're confronted with a Virtual Learning Area with 60 PCs and large plasma screens on the walls showing rolling news) but on top of that, football is a key element of their timetable. Two graduates, Adam Thompson and Gavin Massey, are already part of the first team at Watford, and several others are on the England youth squads.

While standard football club youth set-ups will provide kids with between three and five hours of training a week, the boys at Harefield get up to 15 – all of it overseen by Watford's own youth academy coaches. "It's a less chaotic lifestyle than traditional youth systems," says Nick Cox, the academy manager for 12- to 16-year-olds. "They're not arriving and training in the dark – our boys will get in early in the morning, they'll train twice day, they eat properly, and they get home at 7pm rather than 10pm."

When the under-12 players come out onto the astroturf surface, their shirts bear a familiar sponsor: Sports Interactive. The developer of the Football Manager series has been funding this section of the programme for two years. Miles Jacobson, the company's managing director, is a lifelong Watford fan, but it seems the support of the academy is more about the company's interest in grassroots football, which has already seen in its support for the youth team at Luton FC.

"It's a brilliant set-up here," he says. "They've had Ajax turning up and saying it's better than their youth system, which is globally recognised. I hope that more clubs look at what they're doing here and rip it off! It's the best thing for British football. We just wanted to be part of it."

That would also seem to explain another of the developer's shirt sponsorship deals. In 2002, when the FA controversially ruled that Wimbledon FC could be relocated to a plush new all-seater stadium in Milton Keynes, a group of disgruntled supporters set up AFC Wimbledon, a fan-owned club that would eventually get its own ground at Kingsmeadow in Kingston-Upon-Thames.

"I was listening to Five Live when that was happening," says Jacobson. "They were interviewing Ivor Heller, who is now the commercial director. We had a conversation in the office and we were saying, well, how would we feel if this happened to any of our clubs? So I got Ivor's contact details from the radio station, phoned him up and said, 'how much do you need to set up the club?' He told us, and we worked out a sponsorship deal based on that amount."

This turned out to be a canny marketing move. The formation of AFC Wimbledon became a global news story, and Sports Interactive found itself at the epicentre of the media storm. Almost a decade later, this is still a fan-run club (there are over 100 volunteers on a match day, and only seven full-time paid staff) but it's now just another non-league side battling its way through the divisions.

On the Saturday we arrive to speak to Miles and Ivor, the club is gearing up for a game against Fleetwood Town; the small press area is half full – these are local reporters and staff from the club's own radio station, the mainstream media has long since moved on. And yet, Sports Interactive is still here, renewing its sponsorship contract on an annual basis. "It's just fantastic to be involved," enthuses Jacobson. "We're down here quite a lot, we love coming here. None of us was a Wimbledon supporter before, but its everyone's second team now."

Beyond marketing and certainly beyond any sense of altruism, there are tangible benefits to these grass roots sponsorship arrangements. SI's long-running series of management simulations has featured non-league and youth teams for years, and spotting cheap talent down there is a key part of the sim. "We've learned a lot about the non-league game," says Jacobson. "We've learned about the budgeting and how the transfer system works down here. It's also about being around people who work inside football and learning from them. And they ask about how our match engine analyses player performances, they use our database … they learn from us, too."

It's also about fandom and obsession; the same obsession that Football Manager fans have for this idiosyncratic franchise. For two years, I worked on Future Publishing's sadly defunct Official Football Manager Magazine. I know SI well and one thing that needs to be understood is that they're true football geeks; they love the game itself, but they love the system, too – the architecture of the sport, the complex FA pyramid, the background machinations. There are also biographical parallels between AFC Wimbledon and Sports Interactive. In 2004, the developer broke its ties with Eidos, the publisher that owned the Championship Manager brand, and that had overseen the simulation series since 1992. Once free, SI quickly bought the Football Manager brand, well-known from the 8-bit series of football management titles, but it would have to build this franchise from almost nothing. Just like AFC Wimbledon.

"This deal fits in with the ethos and development of the studio," says Jacobson. "Moving from working for Eidos, to owning the Football Manager name, and then signing with Sega who had just pulled out of the console market and were back to being a smaller company, they were exciting times. A lot of people thought we were mad breaking up with Eidos, but we wanted that, we wanted a new beginning."

Ivor Hellor, who owns a factory down the road from Wimbledon's old Plough Lane ground, certainly appreciates the symbiosis between SI and his club. "We'd talked to a couple of other potential sponsors, but then I got an email from Miles. I didn't know who he was, or anything about Sports Interactive, but I contacted him and as soon as he got on the phone, I knew they were going to be our sponsor. Miles said they wanted to be involved because they believed in the Dons trust, they wanted to see us in the football league – those were the magic words. There's a feeling of having a body of people behind us, a worldwide brand, that could have gone to any league club they wanted. But it's more than a business relationship, they're our friends."

Nick Cox, too, sees the educational benefits of linking with FM: "Video games are a great way for the players to relax, and perhaps Football Manager stimulates them to think about tactics and the responsibilities of a coach – the psychological aspects of managing players. It gives them an early insight, a different perspective on the sport."

Back at the Harefield Academy, I have to ask Nick the obvious question – why is it that England is proving so ineffective on the international stage? Why don't English players shine against their Continental European opponents? Cox says there are myriad reasons, including the fact that we simply and continually overestimate the international standing of the English side.

But he provides a telling scenario: "If you took two Spanish under-11 teams and asked them to play until there was a winner, they would play a brand of football that was possession-based and would involve a calculated passing game, with players in every position dropping off and defending. You take two under-11 teams in this country, they'd kick each other, they'd run around, they'd work hard; the managers on the touchline would praise effort and energy rather than technical ability. It's our culture, it's our society."

But at Harefield, that culture is being quietly challenged. I watch the training session for half an hour and the emphasis is on quick accurate passing and intelligent movement. In the background, there's a progressive, scientific approach.

The academy has a huge state-of-the-art gym, complete with cameras that analyse the performance of students; the food at the cafeteria is scrupulously healthy. The pupils on the Gifted and Talented scheme are taught about the mentality of competition, as well as the physical effort – they are apparently among the most academically successful students at the school.

If more clubs do adopt this approach to youth development (and it's possible – Liverpool, Manchester City and Celtic have all sent representatives to view the programme), we could see a gradual end to the monosyllabic British slogger. Within this context, Sports Interactive's sponsorship is very fitting: a developer that has intricately tracked the progress of the sport over the last twenty years, may well end up playing a small part in changing it forever.


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Tuesday, March 8, 2011

Cloudy outlook for businesses

according to Google the future is in the cloud – soon we all may have information about us are kept there, wherever "there" is. Organizations no longer have to store data, including personal data, on their own servers in their own premises; economies of scale combined with relatively straightforward technology means that if there is storage space for data I manage and treat over there, a place I can save it over there, use the space on a server that would otherwise be blank.

There is very simply as "the cloud" and enable. It is not (yet) any server, we can use to store our data, but any server that has been opened for us, having a computing cloud agreement. And cost saving, inevitably, is very attractive to the company if the data storage needs exceed its ability or willingness to invest in ever-increasing data storage for single use.

The security implications of data have been a cause for concern in the European Union, which is involved in regulating the way our private information is handled. Data protection law requires companies to protect personal data against unauthorized or unlawful processing and against accidental loss, destruction and damage. In addition, personal data must not be transferred outside the European economic area unless it goes to a country that has the rights and freedoms of individuals in relation to the way it is processed and stored sufficient protection.

The cloud challenge is that these simple statements are out of date. I don't know actually, where I store data in the cloud. I know is when I need it, it is available to me. It will be saved somewhere out there where storage is cheap, or where there is storage space available. I could make this scenario more complex – I collect data in the United Kingdom, save it in Portugal and share it with my Danish subsidiary. Or add layers of complexity – I save it (let us believe applied,) it turns out, partially in Egypt, through my Cloud storage vendor.

And as a data subject (the person about whom the data relates), while I may have some legal redress, if data about me delicious, I really want to know is that when I give it to them to look, you do not want to scatter to the corners of the world for all to see. Enterprises face a number of potentially conflicting pressures: to reduce costs and achieve the full benefits of technology on the one hand, and on the other hand, to ensure that personal data be stored safely and abide by the law.

Guidance produced by UK Information of the Commissioner Office last July warns that organizations use cloud-computing must give up control of the personal data they collect or postpone it for vulnerabilities that what would have been if it had been maintained in the United Kingdom. ICO guidance says there must be a written contract in place to require the provider of web-to-follow instructions from your organization uses it and have the same security in place. It says also, it is good practice to encrypt data before it is transferred to protect it from hackers.

European digital agenda Commissioner Neelie Kroes, has urged these building clouds include appropriate levels of data security in their services. At the same time, the EU is in the process of reviewing the General legal framework for the protection of personal data (with a view to proposing a new directive in the years) and are looking to release a cloud computing strategy in 2012. Where these issues country the next 12 months should determine how we legally handle data for the next decade. It is in the meantime, a moving target.

Adam Rose is a partner at Berwin Leighton Paisner and specialised in outsourcing and information technology issues


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Sunday, March 6, 2011

Hackers send obscene emails

Metropolitan Police have been called after computer hackers accessed a London University medical database, send a string of the expletive-laden emails to hundreds of its users.

Unidentified hackers sent mail last week claims to the members of the University's Executive Board was involved in a "most recent child pornography sting" and warned the database was "closed due to Aids".

Database, which is run by the St Georges University of London medical school, is an online directory of doctors and nurses across the UK. It does not hold health records.

Market economy treatment (met) and the University have launched separate investigations into attacks on Primary Care electronic library [PCEL]-database.

A spokeswoman for the St Georges University confirmed guardian, that the list email had been "compromised" by hackers and described e-mail as "highly offensive and unjustified".

"A number of unsolicited e-mails were therefore sent to members of the list. We are currently investigating how access was gained to the list subscription, "said University.

"We would like to reassure who received one of these emails, that they were not sent by any member of the team, PCEL. The content of these messages was extremely offensive and unjustified, and we apologize for any offence caused to them, receiving these e-mail messages.

"This was an isolated incident, affects the PCEL only server, which runs independently of the St George University of London (SGUL) primary server. No SGUL data, including confidential information about SGUL staff, students or partners, were damaged as a result of this situation ".

The first email that was sent on 15. February and has been seen by the guardian, said: "Dear PCEL user, if you ever were once a patient our, we regret to inform you that Primary Care electronic library is closed due to AIDS. Thank you for your attention. "

The following day hackers sent e-mail messages to the site's three more amazed users. First, said: "Dear PCEL user, you are all cunts. Fuck yourself. "

Moments later, a second statement seemed to confirm that the database was hacked and asked users to disclose their login details and password.

Hackers then sent a final e-mail. It said: "Dear PCEL user be attributed to the Board's involvement in the recent child pornography sting, all PCEL resources and administrative offices will close on February 24, 2011 at 4: 00 pm GMT.

"We advise all members to quickly withdraw their memberships to avoid unnecessary payments, which will be caused by the final procedures."


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Friday, March 4, 2011

Marvel vs Capcom 3 price check

Enjoy vs Capcom 3: fate of two worlds is the first major console release of the year in which you get blow as Spiderman and other Marvel comic book character to the arcade great such as Ryu from Street Fighter.

The game also has a online facility, so you can take on other players from around the world in three on three tag team battle.

Marvel vs Capcom 3 is available for both PS3 and Xbox 360. Price check karate kicks a RRP of £ 49.99 and are looking for a better deal for the money-saving gamers without the need for Kryptonite or its Lycra clad suit.

The best online price is games from simply to both Xbox 360 and PS3 on £ 29.85 – the only company to break the £ 30 barrier.

However, if you cannot wait for a few days for delivery then pop into Asda, selling the game for both platforms at £ 32.97. As it is not a specialist gaming shop its advisable to call ahead before you set off.

Next best high street price is with games that sell both Xbox 360 and PS3 versions for £ 37.99.

We took a quick snapshot of the prices offered by the game this week and sold prices on eBay.

Trade in Halo reach games would get you £ 10 discount price of Marvel vs Capcom 3. But the retrieved between £ 16 and £ 17.88 on eBay, minus Commission fees.

If you went to the game with a copy of Gran Turismo 5 for PS3 you would get £ 30, to make the cost of Marvel vs Capcom 3 just £ 7.99. On the other hand, sold a second-hand copy of GT5 yesterday on eBay for £ 24.95 including postage.

Other trade with the prices of the game include Assassin's Creed: brotherhood to Xbox 360 £ 22. Interesting, you can buy a brand new copy of this for only £ 21.85 by Just games.

Other shops accept old games in part exchange Asda include.

How have readers went elsewhere with your trading partners in the games?


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Tuesday, March 1, 2011

Vivendi claim big legal victory

Vivendi is claiming a big legal victory after a U.S. judge limited the number of shareholders, which can result in a lawsuit against the company over alleged false financial statements in connection with a mega-merger in 2000.

French media telecommunications and the company said the judge decision would reduce the damage it could potentially face with 80% from a figure of more than $ 9bn (£ 5.5bn).

Jean-Bernard Lévy, Vivendi chief executive, called the decision a "major victory", with the company claims that "more than 80%" of the potential damage is eliminated from the case now. "We are very pleased with today's decision," said Lévy. "It is a significant victory for Vivendi."

The legal, what lawyers for disgruntled investors claimed it could have resulted in the replacement of as much as $ 9.3bn, relates to opinions on the company originates from $ 46bn merger with Seagram Co and Canal Plus in 2000 financial health.

U.S. District Judge Richard Holwell Tuesday dismissed the claims of all buyers of Vivendis ordinary shares, restrict the matter only to investors in the United States, United Kingdom, France and the Netherlands, specifically acquired the company's American Depositary shares between 2000 and 2002. The share price decreased almost 90% in this period.

Vivendi was accused of making false statements about its finances between 2000 and 2002, when the company was called Vivendi Universal. Shareholder requirement is due to a judgment in January 2010 When a New York jury finds Vivendi liable for 57 misleading statements about its financial condition.

In 2000 acquired Vivendi Seagram, which owned firms including Universal Studios, Canal Plus and more than 20 other companies to burden the company with enormous debts. Trade made Edgar Bronfman Jr, who was Vice-President until 2003, Vivendi and now chairs Warner Music group, the largest shareholder in the French company.

January last year a U.S. jury cleared Jean-Marie Messier, former high-flying Vivendi Chief Executive who masterminded a $ 77bn (£ 48bn) acquisition spree in this period, any liability.

In January of this year, however, a criminal law in France convicted Messier for misleading investors during the same period, 2000-02, and fine him € 150,000 (£ 127,000). Bronfman Jr was convicted by the same court of insider dealing and fine € 5 m. Both men said they would appeal against the decision.

Vivendi manages assets including video games company Activision Blizzard, Universal Music Group and the French telecom giant SWISS FRANCS.

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