Sunday, August 14, 2011

Groove Coaster; Hungribles – review

Groove Coaster appTap along to music to experience synaesthesia hypnotic Groove Coaster style.

Synaesthesia genre has long beguiled academics and intellectuals, attempts to bolster their"game is art" arguments. Despite this, games that are attempting to blur the boundaries between the player's sense of hearing and vision found at best modest commercial success.

GrooveCoaster (App Store, Taito, £ 1.99) could be released to change all that. it may be an archetypal example of synaesthesia – all in-game streaks of neon and delicate techno – but it is one of the finest.

Both accessible and abstract, all it asks that you press your finger the music it plays. Your guide to where to paw on your iPhone/iPad is a single line, which passes through 3D space, twisting and turning to the rhythm, play tricks on your mind all the way. Points on the line to dictate when to push, and the result is an enormously compelling experience that is intense and hypnotic, drawing you deep into the minutiae of each piece of music through Visual representation.

Hungribles ()The App Store, Future mark, £ 1.49) also represents a gaming stock character, albeit a much more mainstream. A 2D cheerful title, duties you with catapulting projectiles on targets, it recalls that the fight for the platform, angry birds. Hungribles, however, has more than enough of his own ideas to differentiate it from its giant rival – with Smart use of Gravitational Physics involves various orbiting bodies. It may lack finesse Groove roller coaster, and all the hip posturing, but it is a good quality add-on for the iPhone or iPad.


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